Image to Texture
Image to Texture
(OP)
Hello,
I want to add a certain picture on one part in the assembly.
I can already use an image in *.par so I can see this on the surface. But when importing this part to the assembly the image gets lost.
Anyone has an idea how to handle that problem?
Regards.
I want to add a certain picture on one part in the assembly.
I can already use an image in *.par so I can see this on the surface. But when importing this part to the assembly the image gets lost.
Anyone has an idea how to handle that problem?
Regards.





RE: Image to Texture
Or you can do textures in view/format faces but I dont' think that's what you want.
What is Engineering anyway: FAQ1088-1484: In layman terms, what is "engineering"?
RE: Image to Texture
thank you very much. The first answer is exactly what I`m looking for. But how to show that component sketch in asm?
RE: Image to Texture
RE: Image to Texture
Context Menue:
Show/Hide component => Sketches
But the problem is the sketches are shown all. Is there a further hint?
RE: Image to Texture
If you wanted the sketch to show in your draft file you can opt to just show that one.
Its an area where SE could improve - give users the option to list sketches and constructions etc in the Pathfinder.
bc.
2.4GHz Core2 Quad, 4GB RAM,
Quadro FX4600.
Where would we be without sat-nav?
RE: Image to Texture
Also, you can define a style with the image as the texture.
RE: Image to Texture
It`s no really an option for professional drawing to work the way with deleting all the other ones.
@BMLKIDD: Where did you apply that image. In the part file (how?) and the ASM I could, but I would to it in the part.
RE: Image to Texture
Open the part file.
Go to Format --> Style --> Face Styles
Click on "ORTHO" - then Texture tab - point the texture to the location of the image.
Ensure that "Textures" is checked under Format -- > View
Once you've defined your face style, go to Part Painter, select your style, and then the face upon which to apply it. You may need to rotate/resize the texture to get a proper representation.
RE: Image to Texture
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RE: Image to Texture
I can't remember the details but I think at the assy level this allowed him to show only certain part sketches.
However, this was several years ago and my memory aint what it was.
What is Engineering anyway: FAQ1088-1484: In layman terms, what is "engineering"?
RE: Image to Texture
Just had a look at this and there is no way to get at the layers of a part or sub-assembly while you are in the parent assembly.
What you can do, however, is create sketches on different layers in the parent assembly, or different parts of a sketch and then show and hide those layers.
So you can only show/hide layers in the active file.
Not much use really because you could just create different sketches.
bc.
2.4GHz Core2 Quad, 4GB RAM,
Quadro FX4600.
Where would we be without sat-nav?
RE: Image to Texture
I'm pretty sure they found a way to only show the logo sketches, cause otherwise there'd be a whole lot of swept feature paths etc showing at the next level.
I think you set the layers to invisible in the part itself.
What is Engineering anyway: FAQ1088-1484: In layman terms, what is "engineering"?
RE: Image to Texture
You are correct - putting sketches on different layers then hiding the layers in the part turns off the display of those layers at the assembly level.
I'm giving you a star.
Mind you it could be really confusing - I would have spent hours trying to figure out why a particular sketch wouldn't diplay.
bc.
2.4GHz Core2 Quad, 4GB RAM,
Quadro FX4600.
Where would we be without sat-nav?
RE: Image to Texture
What is Engineering anyway: FAQ1088-1484: In layman terms, what is "engineering"?