copying features to angular planes
copying features to angular planes
(OP)
I have a counterbored hole that want to copy to an angular facial plane. Every time I try, it give me a couterbored hole at the angle of the plane that I'm placing it on. I want to keep it orientation to the plane that I copied the hole from.






RE: copying features to angular planes
If you have a plane with a Counterbored hole in it and you copy it to a Angular plane the end result is it is going to be at an angle. If it is not going in the right direction or something you need to only "Edit Definition" of feature and reverse it. Maybe you need to add some Dimensions to fully constrain it.....I'm I thinking of your problem correctly?
Regards,
Scott Baugh, CSWP
credence69@REMOVEhotmail.com
http://www.3dmca.com
http://home.insightbb.com/~scott.baugh/
RE: copying features to angular planes
RE: copying features to angular planes
RE: copying features to angular planes
sorry for the typo.
RE: copying features to angular planes
"The attempt and not the deed confounds us."
RE: copying features to angular planes
RE: copying features to angular planes
Hope that helps,
Scott Baugh, CSWP
credence69@REMOVEhotmail.com
http://www.3dmca.com
http://home.insightbb.com/~scott.baugh/
RE: copying features to angular planes
RE: copying features to angular planes
Thanks again
RE: copying features to angular planes
Now your problem is only where exactly the hole will be in the vertical face, if the 10 degree plane is offset from it. So, maybe you place a 3dsketch in there, and "align" the vertical face point of the line to the vertical face, and make it perpendicular to the angled plane. Then "align" hole to the 3d line.
Maybe this gets you going, or thinking, or worse....
Mr. Pickles
RE: copying features to angular planes
RE: copying features to angular planes
When you paste the skecth onto a new plane, you get the entities only with none of the relationships, an alternate methods
1. Manually draw the shape of half the drill bit (with the 59° included angle) and do a cut-revolve. That will get you the correct geometry. You can also c'bores, c'sinks etc. this way.
2. Create your new plane perpendicular to your angle of entry and use the hole wizard.