selection hierarchy, visible face vs a vertex on the other side of mdl
selection hierarchy, visible face vs a vertex on the other side of mdl
(OP)
I'm currently working in an assy, trying to move things around, and am haveing a hard time because I click the part face that I can see, but it selects an edge or vertex of something behind the part. I have the selection filters toggled off. Normally the most visible face or suface is the first to be selected in my experience. Has anyone seen this?






RE: selection hierarchy, visible face vs a vertex on the other side of mdl
RE: selection hierarchy, visible face vs a vertex on the other side of mdl
RE: selection hierarchy, visible face vs a vertex on the other side of mdl
As usual you saved the day and rule.
TY