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Edit Deformable Part in NX6

Edit Deformable Part in NX6

Edit Deformable Part in NX6

(OP)
I am trying to learn about deformable parts in NX6 (NX6.0.2.8)  I have successfully defined a part and added to an assy where I can deform as I desire.  My problem comes in when I want to modify the parameters of the original deformable part to increase the original range(not in the assy as a component).  The only option I have found is to define deformable part, which ends up replacing (not editing) the original parameters.  Is there a way to re-define (edit) a range that was originally set in the deformable part from 1 to 10, and change it to 1 to 20?

RE: Edit Deformable Part in NX6

If it is only changing an existing parameter or feature you shouldn't have a problem, but if you add new features or additional parameters, even if you replace an old for a new one, then the deformable part has to be redefined.

On one hand this seems like a pretty significant inconvenience especially once you have used the deformable parts in existing assemblies. On the other hand it seems to me that the logic behind making some elements of this process maintainable might be torturous and perhaps not worthwhile. The only advice that I can give then is to understand how to reverse engineer things when you do change things in ways that affect your assemblies, and in general to keep your use of deformable parts as simple as possible perhaps not expecting too much from them.

Best Regards

Hudson

www.jamb.com.au

Nil Desperandum illegitimi non carborundum

RE: Edit Deformable Part in NX6

(OP)
That was the conclusion that I was coming to....  If I re-define the parameters then every assembly that this deformable part was used in now looses assoiciativity and gets a feature added in its place.  That is not good!

RE: Edit Deformable Part in NX6

Yes, but still you have the problem of developing the deformable part. Once it's Ok it should stay like it is, but when you're defining one it can be a very frustrating job to remake the deform every time.

A solution would be to be able to save the deform definition and import it when you remake one.

"There are easier ways of earning a living than in the casting industry. But few are as exiting"
After Prof. John Campbell

Gieter

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