RIGID BODIES AGAIN
RIGID BODIES AGAIN
(OP)
Does anyone know how to make a rigid body out of an imported orphan mesh ?
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RE: RIGID BODIES AGAIN
corus
RE: RIGID BODIES AGAIN
Wonder if you can then change the shield elements into R3D4 elements in keywords.
Hoever, I haven't tried it myself, it is just an idea.
RE: RIGID BODIES AGAIN
*Shell not shield
RE: RIGID BODIES AGAIN
RE: RIGID BODIES AGAIN
put the elements in a set and use the *RIGID BODY utility, I don't exactly remember the syntax, but its very straight forward. Check the manuals.
RE: RIGID BODIES AGAIN
1. Put all of the elements in one element set: *ELSET,ELSET=ORPHAN_MESH_TO_RIGID
el1, el2, ...,eln etc.
2. Use the *RIGID BODY facility:
*RIGID BODY, REF NODE=NNNN, ELSET=ORPHAN_MESH_TO_RIGID
(NNNN is a reference node for the rigid body)
And then you have yout rigid body.