Routing Bug
Routing Bug
(OP)
Just thought that I'd let everyone in on a little secret. I was working with Routing the other day and found a pretty annoying little bugger with '08 v1.0.
Suppose you have a box (or any other object) that has a hole in it. You want a wire (tube, harness, etc.) to come out of that hole. So you place your connection points and adjust your routing settings like a good little boy (or girl). In your assembly you create your route, and, man-oh-man, it looks pretty. But wait a minute, I want that hole moved a bit. If you move that hole the route will not update properly, even though everything is set up correctly. Go into Edit the route and everything looks swell, but still no updatey. CTRL-Q - no dice. Reboot - no good. Pound fists, swear, and throw coffee at your monitor - helps, but the route doesn't update. However, if you float your box in the assembly and move it, the route will snap to where it is supposed to be. I thought I lost my mind when I ran into that little gem.
Sometimes I think that these issues a put in just for my own personal torture. But once again, I suffer so that others may live happily...
Suppose you have a box (or any other object) that has a hole in it. You want a wire (tube, harness, etc.) to come out of that hole. So you place your connection points and adjust your routing settings like a good little boy (or girl). In your assembly you create your route, and, man-oh-man, it looks pretty. But wait a minute, I want that hole moved a bit. If you move that hole the route will not update properly, even though everything is set up correctly. Go into Edit the route and everything looks swell, but still no updatey. CTRL-Q - no dice. Reboot - no good. Pound fists, swear, and throw coffee at your monitor - helps, but the route doesn't update. However, if you float your box in the assembly and move it, the route will snap to where it is supposed to be. I thought I lost my mind when I ran into that little gem.
Sometimes I think that these issues a put in just for my own personal torture. But once again, I suffer so that others may live happily...






RE: Routing Bug
Not to be mean, but I hope the suffering continues ... I like living happily.
RE: Routing Bug
Thanks for the tip; a star for you. "Pound fists, swear, and throw coffee at your monitor - helps." It does help, at least momentarily and that, after all, is progress!
It is good that today's monitors are more tolerant of TTAI (Things Thrown At It)!
- - -Updraft
RE: Routing Bug
Dan
www.eltronresearch.com
RE: Routing Bug
Wonder if it would work if you added a distance mate for the box in the assembly--and then change the distance, then revert--would that be a simple hack? (I find a random motion of something once "fixed" in space to be difficult to track and later put back where it belongs.) Nice find! Mother is the necessity of invention.
Jeff Mowry
www.industrialdesignhaus.com
What did you dream? It's all right--we told you what to dream.
--Pink Floyd, Welcome to the Machine
RE: Routing Bug
Slightly off topic, but on the subject of feeling the pain. maybe it would help if all major software houses adopted this idea spoofed by MS UK a couple of years ago!!
http://www.updatexp.com/we-share-your-pain.html
Trevor Clarke. (R & D) Scientific Instruments.Somerset. UK
SW2007x64 SP3.0 Pentium P4 3.6Ghz, 4Gb Ram ATI FireGL V7100 Driver: 8.323.0.0
SW2007x32 SP4.0 Pentium P4 3.6Ghz, 2Gb Ram NVIDIA Quadro FX 500 Driver: 6.14.10.7756
RE: Routing Bug
That was great! It is also a good lesson in man-machine interface, but not in the usual way. I sent it to my two sons majoring in Computer Science at GA-Tech.
- - -Updraft
RE: Routing Bug
You probably tried this, but just in case...
There is a switch (setting) "Constrain fitting to sketch" and "Constrain sketch to fitting", which one you use is up to you. But be aware of this switch, otherwise you could over constrain your assembly.
cheers,