modeling best practise
modeling best practise
(OP)
Just out of curiosity on how others do their work, when modeling a cast part - say an engine block, do you start with a big chunk and remove material or do you build a piece at a time. Same with a plastic molded part - start with a big block and cut away ?
TIA
S
TIA
S





RE: modeling best practise
RE: modeling best practise
For something as complex as an engine block is best to capture critical geometry first (working axes, critical/mating surfaces), build UP the model using simple features(k.i.s.s. principle should be used), and finish the model with features that make the part manufacturable (ie drafts, rounds).
good luck
RE: modeling best practise
Good day, I have a very similar question. We will receive from a customer a cast part in Pro/E. We would like to create a new part that links to the cast part (so that if the cast part changes the new part changes). This new part will be the machined part (i.e. we will add holes, cut material and remove draft).
What is the best way to do this in Pro/E?
My apologies, I have been using SWX too long. In SWX we would create a base part and a derived part. Is there something similar in Pro/E? I haven't found anything in the Pro/E help yet/
Thanking you in advance,
Joseph
RE: modeling best practise
Cheers,
RE: modeling best practise
RE: modeling best practise