Poor Man's digitizer - Sketching over a Camera .jpg
Poor Man's digitizer - Sketching over a Camera .jpg
(OP)
We don't have phyical space or budget for a fero Arm down in the bilge of the boats and I need to make parts that fit in there. Plus I have no idea how to model parts from point clouds without them looking like playdo.
I wondered about taking pictures in the primary views and sketching over the top of them to start a part.
Anyone tried this? What the best way to compensate for the perspective view from the camera vs the planar view on the screen? Any other tricks or warnings? We work +/- 1/8" if our lives depend on it, other wise if things are within 1/2" we're lucky.
I wondered about taking pictures in the primary views and sketching over the top of them to start a part.
Anyone tried this? What the best way to compensate for the perspective view from the camera vs the planar view on the screen? Any other tricks or warnings? We work +/- 1/8" if our lives depend on it, other wise if things are within 1/2" we're lucky.





RE: Poor Man's digitizer - Sketching over a Camera .jpg
It's a very good idea. When taking the picture try to stand perpendicular relative to the face of the part. Don't stand to close either. It's better to stand as far as possible and to zoom in, this will reduce the perspective effect.
When inserting the photo as an image in a sketch, scale it so that at least 2 or 3 measurements correspond with the real part. You can also tilt the image so that a certain edge is level.
This method is not perfect but it has helped me alot in the past.
Solid Edge V19 SP1 on WinXP SP2
RE: Poor Man's digitizer - Sketching over a Camera .jpg
RE: Poor Man's digitizer - Sketching over a Camera .jpg
Jef
RE: Poor Man's digitizer - Sketching over a Camera .jpg