horse part ii
horse part ii
(OP)
i have a client wanting a design worked out for a flat pattern for a horse sculpture. the flat pattern would be cut and bent into approximate "horse" shape then welded and hammered into form. it seems the best place to start might be a 3D model of a running horse (what they want). can anyone point me in the right direction for a 3D model of a horse? any other tips? ....as this could be a pretty interesting project.






RE: horse part ii
Regards,
Scott Baugh, CSWP![[pc2] pc2](https://www.tipmaster.com/images/pc2.gif)
www.scottjbaugh.com
FAQ731-376
RE: horse part ii
Go to http
RE: horse part ii
Is there anything out there other than 3Dcontentcentral?
ZCP
www.phoenix-engineer.com
RE: horse part ii
B. Long
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Solidworks Office 2007 Sp. 2.2
RE: horse part ii
RE: horse part ii
You couldn't turn a shelled nurbs model with uniform thickness into sheet metal even if you wanted to. You could make it a form tool but you can't flatten that either. Out of curiosity, how big is this horse model? how complex and detailed is the horse that you want to make?
RE: horse part ii
second one to come up when searching 'horse nurbs model'
RE: horse part ii
http://lodbook.com/models/
http://
http:/
http://www
Chris
SolidWorks 07 2.2/PDMWorks 07
AutoCAD 06
ctopher's home (updated 02-10-07)
RE: horse part ii
An artistic rendering of a horse does not sound that complicated to me, unless you want complete 3D realism. You can cut out two flat pieces, each representing a side of the horse. Cut out a few more pieces to join the two sides together. If these pieces are on top, someone can sit on the horse. The rendering would be abstract, but could look pretty good.
I do not think the sheet metal functions would help you much.
You need somebody who knows how to draw horses.
JHG
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RE: horse part ii
Nice Llama!
Chris
SolidWorks 07 2.2/PDMWorks 07
AutoCAD 06
ctopher's home (updated 02-10-07)
RE: horse part ii
LOL....Looks more like a giraffe to me
{o,o}
|)__)
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RE: horse part ii
3ds max or maya
they have a toolset callet uv mapping where basically you rip the poly model along seams you select or create
its used for tecturing and decalling models for animation purposes and has the advantage that you
the automatic tool will create the flat patterns from the ripped geometry you have a certain deform control curvature on the flat patterns
to simplify it it is more like skin tight cloth being stitched together the advantage is that it will give you flat patterns
in fact i know you will be able to model in solidworks and dump the surfaces into max or maya to get the flat patterns from the poly model
RE: horse part ii
The horse is full size, 3D, and they want to see "muscletone".
Good find, rfus. Thanks, ctopher.
Nice llama, drawoh. That was a good laugh.
G1design, do you have a company you could point me in the direction of that has 3ds max and could do the flat pattern?
ZCP
www.phoenix-engineer.com
RE: horse part ii
Chris
SolidWorks 07 2.2/PDMWorks 07
AutoCAD 06
ctopher's home (updated 02-10-07)
RE: horse part ii
RE: horse part ii