Rotate object in screen plane?
Rotate object in screen plane?
(OP)
Okay, here's another one.
I can use pre-defined views to see a side view of the thing I am making. Let's say it's a car. The problem is, with my axes orientation, the car is pointing down in the side view. I want it to point to the side; I need to rotate the view 90 degrees in the plane of the screen. How do I do this?
I can use pre-defined views to see a side view of the thing I am making. Let's say it's a car. The problem is, with my axes orientation, the car is pointing down in the side view. I want it to point to the side; I need to rotate the view 90 degrees in the plane of the screen. How do I do this?






RE: Rotate object in screen plane?
RE: Rotate object in screen plane?
Get it orientated how you want it
Hit the space bar and, when the dialogue box pops up, select 'new view'.
Name your view and close box. You'll be able to return to that view at your leisure.
Jeff Mirisola, CSWP
CAD Administrator
SW '07 SP2.0, Dell M90, Intel 2 Duo Core, 2GB RAM, nVidia 2500M
http://designsmarter.typepad.com/jeffs_blog
RE: Rotate object in screen plane?
RE: Rotate object in screen plane?
If not, you could "correct" the orientation using mates.
RE: Rotate object in screen plane?
RE: Rotate object in screen plane?
I use the arrow keys all the time since I can get those rotation options all with one hand. CTRL-Arrows will pan, Shift-Arrows will rotate in 90* increments, and ALT-Arrows will rotate within screen plane.
Jeff Mowry
www.industrialdesignhaus.com
Reason trumps all. And awe transcends reason.
RE: Rotate object in screen plane?
Start by rotating things till the model matches how you want it to look in one of the 6 standard views. Then click on Standard Views -> View Orientation, select the view that you want the current orientation to become and then click on Update Standard Views.
Eric
RE: Rotate object in screen plane?
X-Y axis
SW07 SP2.0
Flores
RE: Rotate object in screen plane?
I think "front" works well for the orientation of most monitors being the way they are. That way the part really still maintains it's "top" orientation, although what is considered the X-Y plane then changes. (I don't think I would have done this differently if I were SolidWorks--the part maintains its orientation regardless of the X-Y plane.)
Jeff Mowry
www.industrialdesignhaus.com
Reason trumps all. And awe transcends reason.
RE: Rotate object in screen plane?
Once again, you've been a great help!