Color map files
Color map files
(OP)
Folks-
WF2 will read a color map (*.map) file but if you change it and do a Save As it only allows you to save to a *.dmt file. What does that file extension signify and why does it do that instead of stick with the *.map extension?
Secondly, I have two *.map files that I'd like to consolidate into one. Is there a way to do this? With a Windows editor perhaps?
TIA!
WF2 will read a color map (*.map) file but if you change it and do a Save As it only allows you to save to a *.dmt file. What does that file extension signify and why does it do that instead of stick with the *.map extension?
Secondly, I have two *.map files that I'd like to consolidate into one. Is there a way to do this? With a Windows editor perhaps?
TIA!
Tunalover





RE: Color map files
and apparently, with your initial set loaded, opening another set appands to the existing, and you can save that. dunno about manual editing though. the syntax is different. .dmt lists entries as "material" colors and has more detailed options.
.map ex.:
1.000 1.000 1.000 0.900 0.900 0.500 0.500 1.000 1.000 1.000
0.000 0.250 0.500 1.000 0 90
NO_TEXTURE NO_TEXTURE NO_TEXTURE
"RED_SHINY"
.dmt ex.:
material_name "red_shiny"
# ambient color
ambient_color 1.000000 0.030000 0.030000 1.000000
# diffuse color
diffuse_color 1.000000 0.030000 0.030000 1.000000
# specular color
specular_color 1.000000 1.000000 1.000000 1.000000
# diffuse
diffuse 0.900000
# ambient
ambient 0.900000
# shine
shine 1.000000
# shine intensity
intensity 0.800000
# reflection
reflection 0.250000
# transparency
transparency 0.000000
# fresnel index of refraction
index_of_refraction 1.000000
# fresnel reflections
fresnel_reflections 0
blah
Ed Lee
Sr. Designer
H2Gen
Alexandria, VA
RE: Color map files
Best Regards,
Heckler
Sr. Mechanical Engineer
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(In reference to David Beckham) "He can't kick with his left foot, he can't tackle, he can't head the ball and he doesn't score many goals. Apart from that, he'
RE: Color map files
Tuna
Tunalover