igus E-Chain
igus E-Chain
(OP)
Hello I am in need of help or advice. I'm trying to draw the igus E-Chain Part#15.050.048. I'm trying to make it articulate like the E-Chain would in normal life. The only way I have found to work is with a spline, drawing a circle at each end and connecting them with a line and then Fit To Spline. Now it seems to work alright using the Spline and mating the circles of the igus to the spline and making the splines plane parallel with the igus. The only thing is when you move it back and forth it sometimes flips the igus, and even puts pieces on top of one another. My question is, is there has got to be an easier way to do this. Or maybe I am missing something. Any suggestions or advice would be awesome.
Thanks,
smiley1570
Thanks,
smiley1570






RE: igus E-Chain
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RE: igus E-Chain
Thanks,
smiley1570
RE: igus E-Chain
RE: igus E-Chain
RE: igus E-Chain
RE: igus E-Chain
This is a limitation in SolidWorks. We have never found a good way to do this.
SA
RE: igus E-Chain
Curve Driven Animation;
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Escher's Mobius;
h
Slot Cars;
h
RE: igus E-Chain
Thanks
smiley1570
RE: igus E-Chain
I've tried to figure out a way to animate roller chain (which in effect, is similar to what the igus chain would be doing) but found no easy answer.
Have had to be content with a static representation of the chain made up of roller and connector links; then use "gear mates" to move the sprockets in the correct ratio.
It doesn't appear that SW can handle the series of the straight lines that make up the chain revolving about a sprocket PD; then leaving that arc to a straight line, although I'm not sure why that's a hurdle.
Related to this is the difficulty in figuring centerline distances for a chain/sprockets assembly and as any roller chain book will tell you about the given formulae, is only an approximation.
Perhaps if a "chain function" were to be implemented in SW, it would help solve alot of these designs.
RE: igus E-Chain