Approximating arc's / patches - good working practice
Approximating arc's / patches - good working practice
(OP)
When creating geometry is there any way to approximate back to single arc's / patches like in V4?
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Approximating arc's / patches - good working practice
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RE: Approximating arc's / patches - good working practice
From the online doc : In this task you will learn how to convert any curve, created using other products but FreeStyle, into a NUPBS (Non Uniform Polynomial B-Spline) curve, and to modify the number of arcs (segments) onto any curve, including these created using FreeStyle products.
link in R16: .../English/online/fssug_C2/fssugwd0900.htm
indocti discant et ament meminisse periti
RE: Approximating arc's / patches - good working practice