Texture choppiness in photoworks
Texture choppiness in photoworks
(OP)
Some time back, I'm not sure how far, I started having problems rendering certain textures. For instance, cast galvanized is fine, but machined steel isn't. On some textures, instead of gradually fading from light to dark across the surface, there are visible lines where the shading suddenly changes. Assemblies that I have previously rendered just fine now look not even remotely realistic. I'm running 2007 SP 2.0. It does this in small assemblies, with indirect illumination on or off, in all sorts of lighting schemes. Has anyone else encountered anything like this?






RE: Texture choppiness in photoworks
Chris
SolidWorks 06 5.1/PDMWorks 06
AutoCAD 06
ctopher's home (updated 10-27-06)
RE: Texture choppiness in photoworks
RE: Texture choppiness in photoworks
The latest SW approved driver is 6.14.10.7756.
http://s
How Do I install New drivers for my Video Card? FAQ559-1194
RE: Texture choppiness in photoworks
RE: Texture choppiness in photoworks
RE: Texture choppiness in photoworks
RE: Texture choppiness in photoworks
http://www.nvidia.com/object/IO_20010601_3381.html
RE: Texture choppiness in photoworks
-b
RE: Texture choppiness in photoworks
Regards,
Scott Baugh, CSWP
www.scottjbaugh.com
FAQ731-376
RE: Texture choppiness in photoworks
I believe it's the VC/driver as suggested above.
Chris
SolidWorks 06 5.1/PDMWorks 06
AutoCAD 06
ctopher's home (updated 10-27-06)