Using Light Studio settings when rendering
Using Light Studio settings when rendering
(OP)
Hi all,
Does anyone know of a good source for more detailed information on using the Light Studio settings when rendering?
I have been playing with this for a while now and am quite impressed with the results, but SE sorely lacks information on getting the most from this feature, and for some reason my tutorials will not work properly in SE19.
Specifically what I am trying to do is apply a wood grain effect across a part that has several cut-outs in it. I find that it has a tendency of splitting up the wood grain and applying it separately to each surface instead of the entire part. Also, the I can't for the life of me figure out how to rotate the direction of the grain!
Any help would be helpful...
Tim
Does anyone know of a good source for more detailed information on using the Light Studio settings when rendering?
I have been playing with this for a while now and am quite impressed with the results, but SE sorely lacks information on getting the most from this feature, and for some reason my tutorials will not work properly in SE19.
Specifically what I am trying to do is apply a wood grain effect across a part that has several cut-outs in it. I find that it has a tendency of splitting up the wood grain and applying it separately to each surface instead of the entire part. Also, the I can't for the life of me figure out how to rotate the direction of the grain!
Any help would be helpful...
Tim





RE: Using Light Studio settings when rendering
(turning left instead of right) so you have to make a new texture for each new direction you need in the material on the same part.
This could be one solution to your problem, but maybe someone else has a suggestion...
RE: Using Light Studio settings when rendering
Are you using a face style based on a texture (image) or are you using a material from Virtual Studio + ?
In case you are using a VS+ wood material from the predefined library, you can edit the material and change the vector X,Y,Z for the trunk direction (0,0,1 is vertical for example). This method should apply the same grain on the whole part.
In case you are using part painter with face styles based on textures (images) when you are in the part environment, you need to create several face styles for each orientation you need. The orientation can be chosen when you are editing the face style (texture tab: rotation). Also, ideally, this method would require different images for the longitudinal cut and the cross cut.
HTH,
Fred