Cylindrical Mesh
Cylindrical Mesh
(OP)
I am trying to create a Cylinder that is made up of 36 individual fibers. When you look at one fiber it creates a helix going up the cylinder. I'm attempting to make the drawing as realistic as possible so the fibers need to be weaving in an out of each other. I created the drawing using sweeps along a helix but this creates intersecting points which i am trying to avoid. If anyone can help me with this or let me know if its even possible i would appreciate it






RE: Cylindrical Mesh
If you really need a braid or weave, you'll need to do a complicated variation of this method--good luck.
Jeff Mowry
www.industrialdesignhaus.com
Reason trumps all. And awe trumps reason.
RE: Cylindrical Mesh
If so that's do-able but, as Theo' said, that would be fairly complicated. You would have to create a Helix, then a 3D sketch in which to convert the helix, then modify that to create the actual interwoven path, then pattern the sweep around the cylinder. Then repeat the process for the opposite rotation fibre.
That would be very resource intensive, so unless you absolutely must have it, it would be better to use a texture.
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RE: Cylindrical Mesh
Otherwise, for precision, Helixes and sweeps, but setting this up this is going to take a while.
RFUS
RE: Cylindrical Mesh
RE: Cylindrical Mesh
RFUS
RE: Cylindrical Mesh
To tag along with the other comments, your 3D sketch could be a spline, which is simple to modify. For the points on the spline that you don't want to intersect with other weave points--you could constrain those points to another sketch, surface, or set of points located further or closer to the center of the cylinder.
John Graham CSWP
Mechanical Design Engineer