Flexible component animation
Flexible component animation
(OP)
Is it possible to animate a deforming component? It seems that would require regeneration each frame. Is there an option to allow this?
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Flexible component animation
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RE: Flexible component animation
Check out thread554-109227 for some info.
RE: Flexible component animation
It was still time consuming to assemble every instance to the same coordinate system. How would I write a mapkey that automatically aligns coordinate systems of a new component to a component already in the assembly? Every method I tried, the mapkey paused for user input.
Thanks for your help!
RE: Flexible component animation
You could try and make the relation to change your part inside your assembly and just hit regenerate each time. That should save you from having to assemble each instance every time.