×
INTELLIGENT WORK FORUMS
FOR ENGINEERING PROFESSIONALS

Log In

Come Join Us!

Are you an
Engineering professional?
Join Eng-Tips Forums!
  • Talk With Other Members
  • Be Notified Of Responses
    To Your Posts
  • Keyword Search
  • One-Click Access To Your
    Favorite Forums
  • Automated Signatures
    On Your Posts
  • Best Of All, It's Free!
  • Students Click Here

*Eng-Tips's functionality depends on members receiving e-mail. By joining you are opting in to receive e-mail.

Posting Guidelines

Promoting, selling, recruiting, coursework and thesis posting is forbidden.

Students Click Here

Jobs

surfacing question

surfacing question

surfacing question

(OP)
I'm just trying to learn the program right now so I decided to try modeling a playstation 2 controller.  This is the point that I'm kind of stuck at trying to get the handles to smoothly join the body of the controller.

RE: surfacing question

It appears as though you have created a circle and extruded it through a distance.  If this is what you have done, I would select to extrude either "up to body" and select the body of the controller, or select "up to next" instead of "blind" extrude.

RE: surfacing question

(OP)
I did extrude an elipse the problem if I do up to next is that the handle won't line up smoothly like in the picture, it's going from an elipse cross section to a sort of rectangular but not ending on one flate plane.

RE: surfacing question

You may need to use the loft function to go from elipse to rectangular and then extrude the rectangle "up to surface" to complete the merge.

cheers
Helpful SW websites  FAQ559-520
How to get answers to your SW questions  FAQ559-1091

RE: surfacing question

First... your doing everything twice.  Only model one side of a symmetric object and then mirror it over.

Second... You don't seem to be using surfaces, you seem to be using solids.  Modeling with surfaces is a different mindset in which you think more in terms of curves and surface patches.

Hence, use curves to define the edges of the surface patches you wish to create, then use loft/sweep/fill surfaces to fill in.  Then knit it together and turn it into a solid.  As you learn more you'll start being concerned with curvature continuity.

-b

RE: surfacing question

I have already created the outside of the PS2 controller myself and have not had time to finish the insides... It's a VERY complex surface to get the handles to blend into the other part. I got it split into 2 sections and it took many tries until I found the right look I was looking for.

Good luck with your design!

Scott Baugh, CSWP
www.scottjbaugh.com
FAQ731-376

Red Flag This Post

Please let us know here why this post is inappropriate. Reasons such as off-topic, duplicates, flames, illegal, vulgar, or students posting their homework.

Red Flag Submitted

Thank you for helping keep Eng-Tips Forums free from inappropriate posts.
The Eng-Tips staff will check this out and take appropriate action.

Reply To This Thread

Posting in the Eng-Tips forums is a member-only feature.

Click Here to join Eng-Tips and talk with other members!


Resources