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CFX, Symmetry Plane

CFX, Symmetry Plane

CFX, Symmetry Plane

(OP)
I have two question re: Symmetry plane usage in CFX.

1. When running function calculations on a result set (ie drag on a car body), does the result reflect the entire body, or just the half contained in mesh? I have not been able to find consistent answers on this.
2. When displaying graphical results (ie. Streamline), is it possible to display a mirrored part (that is, full body), vs just the half in the mesh? Id like to be able to print full body models for reference.

Thanks all-
Best,
Rob

RE: CFX, Symmetry Plane

(OP)
OK, strike question #2- instance transform does the trick. But, question #1 is still open. Any help on this is greatly appreciated.

Best,
Roland

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