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Constraint issues with parts built on multiple planes?

Constraint issues with parts built on multiple planes?

Constraint issues with parts built on multiple planes?

(OP)
Situation:

     I'm creating a chassis.  Many parts are repeditive, so I'm making a catalog.  With how I've always developed parts, I thought it would be better when creating a part to usually reference the origional x y z planes.  

Problem is, when any part, built from multiple planes, (i.e. more than one input is required when inserting the part from the catalog), is inserted with a certain  orientation on a plane other than the one it was built on, the parts of the inserted part that were built on different planes (xy yz etc... ) are all out of wack.  I hope this was clear.

So my question is....  Can you somehow constrain all of the sections of a part in 3D so that it would have issues when being inserted at different orientations, or is there something else i should be doing?  I'd rather not remodel all of my parts off of the same plane, because that would not only be harder, but much more time consuming.

THANKS FOR YOUR SUPPORT

RE: Constraint issues with parts built on multiple planes?

Two suggestions that might help in the future:

Instead of working with the original xyz planes, add a local axis and work off of the axis planes. The axis can always be moved, but the primary xyz planes can't.

Always use positioned sketches, and never use a xyz plane as a support plane for the sketch.

But what do you do with all the existing parts?

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