smooth object from 2 curves (casted object)
smooth object from 2 curves (casted object)
(OP)
Hi, I need to create a casting for a piece of an engine. The front and back sides are described by (rather complicated) curves. Though, when I try to make an object (using sweep/loft like functions in unigraphics) I get many creases in it. I've managed to create smooth objects between simple curves. So I know it works in principle. But the complex curves (many arcs and lines) of the front and backpiece apparently are too different to create a smooth object. Anyone knows if this is solvable?





RE: smooth object from 2 curves (casted object)
RE: smooth object from 2 curves (casted object)
RE: smooth object from 2 curves (casted object)
Not sure if this will help, but try to have the same number of curves in each section. If you have 5 curves in the front section, make sure you have 5 in the rear.
SS
RE: smooth object from 2 curves (casted object)
RE: smooth object from 2 curves (casted object)
If you use 2 (relatively smooth) splines as inputs, the 'by parameter' and 'by arclength' options will give similar if not identical results. This is because you only have one entity for each input string. You don't need to change the number of segments. A spline in UG is one curve, no matter how many segments it may have.
RE: smooth object from 2 curves (casted object)
You can change just about anything having to do with a spline, including the number of segments, using Edit Curve. However, this can result in a shape change if you're not careful.
Tim Flater
Senior Designer
Enkei America, Inc.
www.enkei.com
RE: smooth object from 2 curves (casted object)
RE: smooth object from 2 curves (casted object)
RE: smooth object from 2 curves (casted object)
Also, if you want a surface to fly between 2 curves without regard for continuity to adjacent surfaces, Ruled surface is the way to go in my opinion.
Tim Flater
Senior Designer
Enkei America, Inc.
www.enkei.com
RE: smooth object from 2 curves (casted object)