3D Best practices
3D Best practices
(OP)
Hi all,
Our drawing office management have finally made the decision that more people within our business need to migrate to 3D. (Currently i would say less than half use 3D). I have been asked if there are any documents laying down a few "BEST PRACTICE GUIDLINES" and if not can i put something together over the next couple of weeks.
Does anything like this exist and if not has anyone gone through a similar excercise who could offer some advice on where to start.
Most of our work is machined components, fabricated sheet metal and some rather large assemblies.
Many thanks in advance.
Our drawing office management have finally made the decision that more people within our business need to migrate to 3D. (Currently i would say less than half use 3D). I have been asked if there are any documents laying down a few "BEST PRACTICE GUIDLINES" and if not can i put something together over the next couple of weeks.
Does anything like this exist and if not has anyone gone through a similar excercise who could offer some advice on where to start.
Most of our work is machined components, fabricated sheet metal and some rather large assemblies.
Many thanks in advance.





RE: 3D Best practices
RE: 3D Best practices
Here's a can of worms... 3D "best practices" would largely be company specific based off user experience, product lines, how you utilize UG, etc. It get's complicated quickly and I doubt you could even get concensus on this board among the UG power users. This being said, I'd suggest Googl'n "Unigraphics + best practices" and reading some of the links. This should give a pretty good perspective to start from. UGS/EDS would also be a good place to search.
If your looking for specific tips from us, then let us know and we can post some pointers, but like I said it largely depends on how you guys utilize the software (product line(s), do you use sketcher?, UDF's?, free-forms?, rely on customizations (GRIP, UFUNC, macros, other) follow 'master-model' concepts, etc....).
Hope this helps...
SS
RE: 3D Best practices
I do have some old ones for UG and Pro/E that I could share.
"Wildfires are dangerous, hard to control, and economically catastrophic."
Ben Loosli
Sr IS Technologist
L-3 Communications
RE: 3D Best practices
Any help along the way will be great!
RE: 3D Best practices
These are simple, easy to learn, very effectiveeasy to manipulate and the basic functions of UG.
RE: 3D Best practices
If anyone has a UG best practice document put together that i could have a read through it would be greatly appreciated.
RE: 3D Best practices
1. No suppressed features
2. No Out-of-date features
3. No blanked objects
4. Sketches fully constrained
5. No “Fix” sketch constraints
6. Proper layers
7. Reference Sets assigned
8. Part attributes assigned
9. Item & file named per standard
10. Mating conditions applied
11. No dumb dimensions
12. Rev Blocks & notes associated to views
13. No unparameterized features
14. Scale expression linked to drawing views & matching title block scale (optional)
15. No faked parts lists
16. No suppressed components (assemblies)
17. Smart ID balloons
18. Smart ID callouts in drawing notes
19. No un-renamed part family on save-as to new part
20. Correct assembly structure
21. Component name matches item ID (usually)
22. Non-UG datasets not linked to previous revisions (TeamCenter)
23. Photo materials assigned (for components)(in a perfect world)
24. Solid density assigned, weight updated
RE: 3D Best practices
RE: 3D Best practices
The only one I wouldn't use (in this company) is no. 13. We receive translated, lofted files from all sorts of systems, and there is no practical way to keep those surfaces parameterized. The best we can do is to add the imported file into an assy and wave link the surfaces we need. Of course, doing this, we have to violate no. 15, as we don't want the parent translated part to appear in our parts list (unless no. 15 refered to a completely fake pl, as opposed to an edited one). We do not use TeamCenter.
I would also add that it is a good practice to use layer catagories. This can help immensely when navigating a part that you are unfamiliar with.
RE: 3D Best practices
Personally, I wouldn't use any primitives at all, but that's just me.
Tim Flater
Senior Designer
Enkei America, Inc.
www.enkei.com