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Scaling Textures

Scaling Textures

Scaling Textures

(OP)
I'm playing with textures some and am confused about some of the features.  First, when I apply a texture to a surface, the texture is not stretched to fit the surface.  Instead, the suface seems to broken into many squares.  Is this right?  Is the surface subdivided in this fashion?  Secondly, if I do want to have a single rectangular surface be covered by the texture, how do I accomplish this?  Finally, how do I interpret the value returned from Texture::ScaleFactor.  It returns a value between 0.001 and 1,000,000 to scale the texture by.  Does this mean the texture is not scaled vertically and horizontally, but equally in both directions?  Also, how do I use this return value to get the equal effect in my own viewer after extracting this data from the API?

Thanks for any help!

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