I-DEAS --> 3DS Max
I-DEAS --> 3DS Max
(OP)
Hi,
one question, if I may:
Do you know of a way to import 3d geometry (solids) from I-DEAS to 3DS Max WITHOUT suffering in resolution? What I experience now is that a perfectly smooth solid in I-DEAS with all kinds of contours and shapes, when taken in 3DS it gets full of 'jaggies' and cylinders look like they are made of many flat planes together, instead of a round cylinder. Is it possible?
Thank you.
one question, if I may:
Do you know of a way to import 3d geometry (solids) from I-DEAS to 3DS Max WITHOUT suffering in resolution? What I experience now is that a perfectly smooth solid in I-DEAS with all kinds of contours and shapes, when taken in 3DS it gets full of 'jaggies' and cylinders look like they are made of many flat planes together, instead of a round cylinder. Is it possible?
Thank you.





RE: I-DEAS --> 3DS Max
For me I just use Max for rendering and animating. ie. I use I-DEAS for all the modelling, so I generate STL files of the models in I-DEAS and import these into Max. Much lighter data for Max to use. If you leave the weld and smooth options on the Max import then the result is generally farily smooth and complete.
RE: I-DEAS --> 3DS Max
.set, .igs, .stp, .xml, .prt, .wrl and such.
Any comments?
RE: I-DEAS --> 3DS Max
By default the export is in inches, which will give you an incorrect result if you're modelling units are metric. To correct this edit one of the "slannn.dat" files in the <INSTL>/geo folder and replace the "IN" with "MM" and use the editted file in the export options window so that the STL file is written using metric units.
RE: I-DEAS --> 3DS Max