Pain in the Axis (New user questions)
Pain in the Axis (New user questions)
(OP)
I my company finally upgraded to solidworks last week. I have been using ashlar vellum (3D wireframe) for the last 8 years. The tutorials have been helpful but I would like many more of them, are there any websites where I can download more tutorials?
The main problem I have is the ridicules way the axis are setup. When I visualize something in the real world, a desk for instance, the top surface of the desk is the XY plane, the front is XZ, and the side is the YZ plane. For some crazy reason, my default setup in solidworks has the top plane as the XZ plane! So if I import 3D a desk for instance and change to a iso view, I have the perspective of hanging from the ceiling behind the part (if that makes any sense).
Is there a way to change this globally and forever?
Thanks much
The main problem I have is the ridicules way the axis are setup. When I visualize something in the real world, a desk for instance, the top surface of the desk is the XY plane, the front is XZ, and the side is the YZ plane. For some crazy reason, my default setup in solidworks has the top plane as the XZ plane! So if I import 3D a desk for instance and change to a iso view, I have the perspective of hanging from the ceiling behind the part (if that makes any sense).
Is there a way to change this globally and forever?
Thanks much






RE: Pain in the Axis (New user questions)
Chris
Sr. Mechanical Designer, CAD
SolidWorks 05 SP0.1 / PDMWorks 05
ctopher's home site
RE: Pain in the Axis (New user questions)
RE: Pain in the Axis (New user questions)
As ctopher said, the SW default is "normal" to standard geometry. The Vellum version seems to default to "plan view" like you are creating house plans or something. Front view is normally primary in product design.
Jeff Mowry
www.industrialdesignhaus.com
Reality is no respecter of good intentions.
RE: Pain in the Axis (New user questions)
X axis runs horizontally, to the right is plus, to the left is minus.
Y is vertical, up is plus, down is minus.
Z is in & out of the screen, out is plus, in is minus.
That is standard for most programs, especially mechanical based.
RE: Pain in the Axis (New user questions)