Pro Photorender ?, Photoworks?, 3dmax ? etc.
Pro Photorender ?, Photoworks?, 3dmax ? etc.
(OP)
I am trying to decide on a rendering pakage to learn and am wondering if any comparisons exist between any of the above or other rendering packages which might help in deciding on which option is best. The models wil probably be native ProE but can be exported if necessary. I am looking for ease of use, maximum rendering capability, fastest learning curve etc. If anyone has experience in rendering and has advice on the pros and cons of a particular package then I would be most appreciative of your feedback.
With thanks in advance.
With thanks in advance.





RE: Pro Photorender ?, Photoworks?, 3dmax ? etc.
MM
http://www.txsdesign.com/
RE: Pro Photorender ?, Photoworks?, 3dmax ? etc.
RE: Pro Photorender ?, Photoworks?, 3dmax ? etc.
I'm in the same position as you, starting out on rendering after using Pro/E for quite a while.
Can anyone tell me where to find good tutorials on mapping graphics onto imported models in 3ds max?
Is there any other way than manually mapping UV co-ordinates as I've seen in some tutorials?
Cant one just position and scale decals onto surfaces as one does in Pro/E's renderer?
Any suggestions on rendering tutorials and mapping to help me fast-track the process will be appreciated.
RE: Pro Photorender ?, Photoworks?, 3dmax ? etc.
The rendering quality is excellent if you have a little time to tweak and adjust lighting setups.
It' available from www.maxoncomputer.com
Not a super strong modeler, but for rendering it's great.
Shadows, reflections, refraction, caustics, radiosity, the list goes on and on.
[glasses}
RE: Pro Photorender ?, Photoworks?, 3dmax ? etc.
www.simplyrhino.co.uk
See what you think.
JDT
Jeff

It's all part of life's rich tapestry!
RE: Pro Photorender ?, Photoworks?, 3dmax ? etc.
It doesn't quite meet your requirement for ease of use, but once you get the hang of it, you will find that it is a very powerful rendering package.
It's biggest selling point, though, is its cost: NOTHING! It is open-source software.
To use it with Pro/E, you need to export an *.SLP file of your part(s) (hint: set your chord height to zero and press enter, Pro/E will enter the lowest possible chord height). Then, use a converter (rend2pov or slp2pov) to convert this data into Pov-ray information.
The best practice, I have found, is to convert your data into *.inc files and declare each part as an object. Then, in a master *.pov scene file, call each of these objects and assign textrures, materials and so on to them, as well as setting up the cameras, lights and other global settings.
Like I mentioned, the learning curve is somewhat steep, but with time, the results are much better than Pro/Photorender could ever put out.
Other (free) recommended software for use with PovRay (google any of the terms to learn more):
Wings3D (with wingspov converter)
SPatch
povlab
RE: Pro Photorender ?, Photoworks?, 3dmax ? etc.
-Hora