Cam mate in UG?
Cam mate in UG?
(OP)
Is it possible to create a cam-type mate in UG NX2 (or NX3)?
ie: try creating a curve composed of both straight lines and arc sections, all of which are tangent. Is it possible to mate, say, an object with circular cross section (like a cylinder) to the path? The path could be extruded to form a solid or surface.
Thanks!
ie: try creating a curve composed of both straight lines and arc sections, all of which are tangent. Is it possible to mate, say, an object with circular cross section (like a cylinder) to the path? The path could be extruded to form a solid or surface.
Thanks!





RE: Cam mate in UG?
So yes you should be able to like simulate a cylinder "rolling" over a surface.
But you want it to be mated to a set of multiple faces (lines and arcs extruded) and that is not possible (to my knowledge). You can mate one b-surface to one b-surface.
Maybe you could create a spline instead of the lines and arcs, to make sure you only have one path surface.
Erland R. Nielsen
Denmark
RE: Cam mate in UG?
RE: Cam mate in UG?
RE: Cam mate in UG?
Make sure to use the "general spline" option if an excact fit is needed, instead of the default "polynomial"
Erland R. Nielsen
Denmark
RE: Cam mate in UG?
I have a new question: I have "joined the curves" and now have a surface resembling a belt stretched between 2 pulleys. I have mated (using Tangent) a cylinder to the outer surface. If I want to animate the cylinder moving around the pathface, how do I do that? Can UG/Motion be used to do this? (The tangent mate translated as a revolute joint, which isn't correct) Or is there another way to record dynamic assembly motion?