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Render manager prefixes

Render manager prefixes

Render manager prefixes

(OP)
Can anyboby tell me what the prefixes (a), (c) r (p) mean in the render manager, and a way of deleting materials applied at assembly level without deleting all those applied at part level.

RE: Render manager prefixes

To delete the materials applied at the assembly level you open the render manager in the assembly file.  Select the material applied to the assembly and hit delete.  If you expand the + sign next to a material it will show the object the material is applied to.  (a) is for assembly and it will show the assembly name.  (p) is for part and it will show the part name.  You may also see the specific face or feature the material is applied to.  If you are in the assembly file and selecting specific parts to apply a material to than you are really applying the material at the part level your just doing it through the assembly interface.  If you want to apply a material to an assembly you want to chose the top level assembly part from the feature tree.

RE: Render manager prefixes

(OP)
If this is the case can you explain why in the tree of an assembly a part can appear several times with finishes applied, if all these modify the part at part level what colour would it be and would the part not have three finishes applied. Also this still does not answer what the (c) stands for. I believe it possibly stands for finishes applied to components at assembly level.

RE: Render manager prefixes

Without seeing your specific file it's hard to tell.  Materials can be applied to an entire part or to features and faces of a part.  If you have different naterials applied to different part features or faces the part will show up in the render manager as many times as needed to show all the materials applied to it.  The controling order of materials is as follows.  Materials applied to a part(s) override materials applied in an assembly and materials applied to a part face(s) or feature(s)overide the the assembly and the part.  The way you modeled your parts will control how materials are applied to an extent.  If you had a nylock nut (nut with a plastic insert) and you modeled it all as one piece then you would have two materials applied to the part.  A steel material would be applied to the entire part and plastic would be applied to a couple of faces or features.  If you modeled the nut as (2) pieces and assembled them then the nut would have a steel material applied to the entire part and the plastic insert part would have a plastic material applied to the entire part.  If you placed the nut part or assembly in another assembly and the assembly had a material of carbon fiber applied the nut would still show the steel and plastic materials because of the controlling order of the materials.

I'm not sure what the (c) prefix means in the render manager.

RE: Render manager prefixes

(OP)
(c) prefix indicates materials applied to either parts or assemblies within assemblies at a higher level, these overide materials applied at lower levels. the hierachy of faces, features, parts then assemblies still applies first
but with (c) prefix being dominant where all else is equal.
Does this amke sense to you?
Also use of solidworks materials appears to effect the final appearance using the same hierachy rules, at least most of the time. I am still investigating.

RE: Render manager prefixes

I believe the (c) stands for common ... to both parts (p) & assemblies (a).

from (the City of) Barrie, Ontario.

I tried sniffing Coke once, but the ice cubes got stuck in my nose

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