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Thru Curve Mesh NX2

Thru Curve Mesh NX2

Thru Curve Mesh NX2

(OP)
I can not find how to use the POINT option on the Thru Curve Mesh for the Primary String.  Any help would be great.

RE: Thru Curve Mesh NX2

Toggle the selection intent to point only, I believe.  See if that works for you.  In the meantime I will check it out myself.

Tim Flater
Senior Designer
Enkei America, Inc.
www.enkei.com

RE: Thru Curve Mesh NX2

(OP)
I can not find a point option. The selection toolbar give me curve or edge.  Are you getting point?

RE: Thru Curve Mesh NX2

When you are making your first selection for Section 1, pick at the end point of the curve.  UG will automatically use the point for Section 1 and your next prompt will be for Section 2 curves.

RE: Thru Curve Mesh NX2

(OP)
rghay,

When attempting your suggestion, I don't get the end point pick.  Could it be a preferance setting.  I do get the pick point on other operators.

RE: Thru Curve Mesh NX2

Hi all,
I would like to know whether any tutorial is available in the internet for developing UFUNC in UG.
Thanks
Joshin

RE: Thru Curve Mesh NX2

(OP)
rghay,

Looks like we are both left wondering.

Um...joshin start a new thread.  But, I have not heard of anything, I just winged it.

RE: Thru Curve Mesh NX2

Use the snap point toolbar & toggle the point option ON.  You probably have several snap options set to ON already.

Tim Flater
Senior Designer
Enkei America, Inc.
www.enkei.com

RE: Thru Curve Mesh NX2

(OP)
nkwheelguy,

Right on.  Thanks.  Gee and here I was thinking the new toolbar was just another junk one.  

RE: Thru Curve Mesh NX2

I screwed up with my first response.  I meant Snap Toolbar, but typed Selection Intent.  I don't use Thru Curve Mesh anymore since getting Shape Studio, so it's been a while since I've used it.

Tim Flater
Senior Designer
Enkei America, Inc.
www.enkei.com

RE: Thru Curve Mesh NX2

(OP)
Speaking of Shape Studio, how is it and what is the cost?  I was thinking of proposing it and need a bit of "reason".

RE: Thru Curve Mesh NX2

I'd highly recommend it if you're doing a lot of Freeform modeling or working with Class A surfaces of any sort.  It's not a miracle worker, but I feel the interfaces are easier to work with & learn.  I hardly use any Freeform Features since getting Shape Studio.

The analysis tools kick ass, but some of the surface editing dialogs are buggy at times.

I believe the cost is somewhere around $7,000, but that was a few years ago when we first got it.  The module is pretty powerful & offers a few more commands that can make surface modeling & imported surface repair much easier.  Styled Blend is really powerful, but it is a Face Blend & must Trim & Attach to solids, so it can fail on you quite a bit.

This module is still relatively new & tends to evolve with each release of UG.  Some of the capabilities include:

-Swoop: click, drag & finally shape a surface

-4 Sided Surface: rubberband a 4 sided surface

-Studio Surface: 5 different types of surface creation based on section & guide strings (1x1, 1x2, 2x0, 2x2, NxN).  Allows continuity assignment up to G2 (curvature) continuity.  Editing of these features can be buggy at times.

-Styled Blend: allows user to create a face blend up to G3 (acceleration) continuity.  Real time updating allows user to watch blend change shape before applying to model.

-Styled Corner: allows user to create a "a smooth, ball-shaped transition surface that is defined by the shapes of incoming, intersecting curves."  "Use  Styled Corner to rapidly develop accurate, aesthetically pleasing, Class A quality corners at the projected intersection of three incoming curved surfaces."

-Styled Sweep: "Use Styled Sweep to rapidly develop accurate, smooth, Class A quality freeform surfaces from a set of curves. Dynamic editing tools let you explore immediate design changes so you can visualize the aesthetic or practical implications of a generated surface.  A Styled Sweep is defined by one or two sections moving along a specified guide string. A touch curve or spine curve may be used to define the surface orientation."

-Deform Sheet: bend, twist, skew sheets into a desired shape.  Does not have continuity control or edge matching capabilities.  Unparameterizes any associative sheets.

-Transform Sheet: move, rotate, scale a sheet body.  Unparameterizes any associative sheets.

-X-Form: Pull, tug, drag surface poles to 'sculpt' a surface into a desired shape.  Very powerful.

-Match Edge: allows user to match edge to another surface & apply up to G3 continuity to the matching surface.

-Snip Surface: a form of trimming that is permanent.  Easier than Trim Surface because boundaries to do not have to be right on or insecting the target surface.  Remove Trim does not untrim a snipped surface back to its original size.

-Refit Face & Pole Smoothing: individual surface repair methods.  Change degree, etc.

-Curve on Surface: creates an associative curve that lies on a target surface.  Quite nice & can replace curve projection to an extent.

-Shape by template: allows user to specify a 'template' to shape other splines & maybe even surfaces (can't recall).

Those are a few of the surfacing commands available.  You also get additional analysis & visualization tools that should be listed in the UG documentation.

Tim Flater
Senior Designer
Enkei America, Inc.
www.enkei.com

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